Ramble On

Rob Vollmar's blog of comics commentary.

Saturday, August 05, 2006

A Rage of Angels 1.2- The Elements of Narrative Art pt. 1

A Rage of Angels 1.2
The Elements of Narrative Art pt. 1
Images and the Embedded Narrative

"I am going teach you that painting is not storytelling. If you want to tell stories, become either an illustrator or a writer. If you want to be a painter, you will learn to use line and color and shape and texture to create paintings, not stories. Now look at this canvas and tell me what you see."- Chaim Potok's MY NAME IS ASHER LEV

In the first segment of A RAGE OF ANGELS, we discussed the origins of the fundamental components of narrative art, namely words, images, and writing, as a foundation for assessing the true nature and potential of the medium. In order to understand how those components work in conflict and in complement with one another, it is essential first to identify appropriate terminology by which to consistently discuss that interaction and, in so doing, develop defensible and hopefully meaningful ideas about what is and what isn't included under the purview of narrative art.

One of the overwhelming benefits of narrative art as a critical term with which to begin this conversation is that it has an intrinsic meaning related to its use. In other words, narrative art is exactly what it sounds like, an image or images with an explicit narrative component or components. It apprehends the simple act of drawing both hemispheres of the human mind into the transaction through the combination of these two prime elements before that act is critically lost to the more parochial concerns of particular traditions that thrive within its domain.

Beginning from this premise, we are then led to reconsider the essential nature of our prime elements, images and narrative. At first glance, the notion of images is self-explanatory. That is their most basic nature, to be internalized instantly in the right hemisphere of the brain. But, without narrative components to drag the meaning of those images across the corpus callosum, an image contains, at best, only an implicit narrative and one that relies on an enormous amount of cultural context to be held in common between creator and viewer. Narrative art then seeks to improve on these odds by providing that context through the narrative and, in so doing, stumbles upon a range of artistic potentialities forbidden to either used alone.

Unlike the image, the concept of the narrative is an abstract one that warrants some discussion if it is to be used with any clarity. Simply put, narrative is storytelling. So why, then, do we not just call it that? The problem is really two-fold, which is appropriate given the compound nature of the verbish noun in question. To begin, many people have their own idea of what exactly a story might be, complete with a hero and a villain and plot mechanics and so forth and so on. None of those trappings of "stories" has anything to do with the basic impulse at work in narrative art. Secondly, storytelling in the clarified sense of the word suggests a tongue to enact and an ear to hear it. What is done in other media to approximate this sense of telling or being told a story is universal beyond the one responsible for spawning it and, as such, is deserving of a term to describe this impulse as it translates into later and, perhaps, more complex forms of Art.

What is not lost in the conversion from storytelling to narrative is the all-important verbal/left brain component it provides to narrative art. More concretely, any image that is processed without engaging the left-brain for crucial de-coding functions has no narrative component and fails to qualify as narrative art. This is not to suggest, however, that the written word is the most important or even most effective means of accomplishing this task. Textless visual storytelling, thought by some critics to be the best example of pure cartooning, has been a vital strain in nearly every narrative art tradition, including comics. So, if there is no sound (and thus no spoken words) and no text, where the hell did the narrative go? Obviously, it is still there or the image or images being presented would, by our definition, cumulatively suggest nothing beyond the artistry employed in their creation.

Nonetheless, here is a narrative and, as such, a left-brain component at work in a piece made up entirely of images, which are traditionally processed and governed by the right brain. Without the left brain, there is no story; there are only pictures. To create this left-right brain synergy, the images rely upon a narrative component that is embedded into them. The means of this implantation differ some from one dialectic tradition to the next but include linear sequentiality, form restrictions (such as the use of recurring characters as an example), expressive visual devices used to express both motion and emotion, panel borders, layout strategies, and a variety of other cartooning techniques. Any narrative component that adds context beyond what is contained in the image alone (essentially text though some exceptions exist) can be thought of as non-embedded and, as such, judged by an entirely different set of standards.

As the embedded strategy engages both the right and left brains in the interpretation, it can, further, be seen as approximating the function of oral storytelling. As we read narrative art that is otherwise silent, our two brains provide the equivalent of a spoken word recitation of its embedded narrative component. If the reader is not able to assemble a cumulative interpretation from the cues embedded into the images, then the narrative component of the piece is essentially lost, rendering it, at best, merely sequential in nature. There is, as a result, an implied difficulty to telling stories without the use of words because if the images alone don't successfully complete both of their assigned tasks, there is nothing else from which an interpretation might be drawn.

It is important to recognize from the outset that the relationship between the embedded and non-embedded narrative components is not an equal one. Just as the written word emanated from image making which emanated from the spoken word, so does the importance or primacy of the embedded narrative create the eventual possibility for its non-embedded counterpart. Without the former, the latter can not exist. Without the latter, the former may persist.

In recognizing the narrative function that the images themselves bear, we discover that the visual component enjoys two equal aspects in the creation of narrative art; that which is being embedded with narrative and the means by which much of that narrative is being embedded into it. It is, at once, a drawing separate and distinct from any other than may precede or follow it, free from all responsibilities save to be seen and internalized in the right brain and, the largest portion of the meaning of the narrative that must be puzzled out and assembled by the left-brain. As a result, its effect on the interpretation of the narrative unit is far more pronounced than any strategy possibly employed by a non-embedded component. What we see, then, that happens on the page is substantially more important than what we are told, thus illustrating the value of the old platitude, "Show, don't tell."

Read RoA 1.1

3 Comments:

Blogger Jim Bang Comics said...

Both great articles. In response to the first, though, I don't think I could ever bring myself to call what I write anything but a comic. It isn't that "narrative art" isn't a perfectly fine name, it's just that with all the misconceptions about what comic books are in the world, I think people still know a comic book when they see one (even if they refuse to read them). Don't get me wrong, I realize that you aren't one of those people who is attempting to use a more complicated sounding name for their work and yet still refer to the rest of the industry as "comic books" in order to elevate their work to a higher level, I just think that to start calling some work something different to what the large majority of the industry calls their work creates a division in people's minds, intentional or not, and eventually people would use the phrase "graphic art" in a shallow way, as in "Oh, you don't read comics? Well, my work isn't really a comic anyway. It's graphic art." People are constantly posting on comic creator forums things like "What is the best way to write a comic so that people who don't read comics will read mine" and its sad for me to see that some people who clearly love the comic industry will still treat the medium as though it is inherently flawed and needs to be changed so that people who wouldn't even give the entire medium a chance will jump on board. I usually try to post that the answer, in my opinion, lies in telling people that there is nothing inherently childish or shallow (and as your essays show, there is actually something quite inherently stimulating) about the medium of mixing words and pictures. Hopefully someday soon the world will see this, but if not, I would rather not put my work out as a "graphic novel" or really anything but a "comic book". While people still refer to Marvel and DC's ventures as such, I want them to know that if they like my work, they should check out the Marvel and DC comics, even if it was these comics that made them feel that comic books were childish in the first place. Thinking that the vast majority of people have completely written off an entire medium based on nothing but a misconception and seeing what a horrible effect this has had on the industry kills me. When people say to me that they "don't read comics" in a way that says "...and I would never try one, because I'm not a twelve year old boy," it makes me want to reply "Oh. I don't read books. I heard that books are for nerds," or "I don't watch movies. Movies are for idiots." There is absolutely no reason I can come up with, especially after reading your essays, that comics as a medium should not stand right next to books instead of being considered a hobby.
-Tim Bennett

2:45 PM  
Blogger Rob said...

Tim,

You raise some excellent points here, some of which will be covered in more detail in later essays.

In response to your first concern about convincing people to call "it" something other than comics, that's not really what I'm advocating. Comics exists and is absolutely a tradition in which the fundamentals of NA are present and at work. The only thing I'm saying in addition to that is that there has been a narrative art tradition for thousands of years and a comics tradition for just over 150.

It is unfortunate that so many still have such a skewered view of the medium but some of my motivation in writing these essays is to show that the beligerence with which narrative art has been denigrated in American culture has everything to do with the fundamental components of the medium itself. The hope lies in remembering that the potentiality of narrative art/comics to completely re-shape the way that we think is something worth struggling in service for.

Thanks for your comments.

6:29 PM  
Blogger Jim Bang Comics said...

Hey,
I got Bluesman in the mail yesterday. What a great book! Beautiful story and although when I first saw the art I didn't think I would like it the expressions are so great and compliment the story so well that it completely won me over by the end. I can't take this sad non-ending! Hopefully I can find time to pick up books two and three once I get to Norman next week. Thanks,
-Tim Bennett

4:09 PM  

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