The Importance of Being Bacchus pt. 2
Four months ago, I published the first half of this review of Eddie Campbell's BACCHUS cycle of graphic novels with the promise that Part 2 would soon follow. Since this review was published in its entirety in Comics Journal #273, there was no good reason that it took me four months to get around to publishing the second half. Nonetheless, in the interest of being only flaky rather than a bald faced liar, here is the second half. Lucky for you, you only have to scroll down one entry past my yearly Thomas Hardy poem to get back to the first half. For those disinclined to read Hardy for any reason, just click here. Thanks and I hope you enjoy!
BACCHUS THE YOUNGER
Most of Book Six, 1001 NIGHTS OF BACCHUS, was, in fact, created roughly concurrent to the material in Book Four. It is set, within the chronological context of the story, ostensibly after the events of Book Five. However, this collection of yarns spun at closing time to keep the moping Bacchus awake (and thus the bar he inhabits, open) minimally interacts with the larger continuity of the BACCHUS saga. As such, it reads more like an experiment in working with a variety of collaborators in varying capacities in a specific form, in this case, the short story.
While several of the pieces rate as humorous (“Hearkening and Obedience”), visually stylish (“Rubbing Genie the Wrong Way”), and, on occasion, unexpectedly profound (“O King, It Has Come To My Ears That”), there is enough of a discontinuity between what came before and what comes after to question the placement of this material here.
The two books collected into the EYEBALL KID: DOUBLE BILL are related to one another in a manner very similar to Books Four and Five. The first, HERMES VS THE EYEBALL KID is a return to the ideals of the opening story, not unlike the stories collected in the EYEBALL KID: ONE MAN SHOW. Campbell goes so far to say, in the introduction, that “these two books were my first opportunity to do a good-old fashioned monthly (every month) comic book story...I rose to the challenge by making the first a homage to the Lee-Kirby slugfests of old as well as the Lee-Ditko weird dimensions.”
If BACCHUS was ever intended as an honest attempt to recreate the funky magic of Silver Age superhero comics, HERMES VS. THE EYEBALL KID is without a doubt its most successful attempt. Armed with a veritable cadre of able assistants (including Pete Mullins), Campbell turns out one of his most imaginative long-form serials, involving his entire rather large cast (with the exception, once again, of Bacchus) in a rollicking, if somewhat absurd, super duel for the ages. Whether by virtue of Mullins or just a lot of practice, the idiosyncrasies of Campbell’s style never seem better suited to this exaggerated timbre than they do here. A subplot from this book also introduces a new visual tool into the Campbell palette with Spirograph-aided drawings used to represent the “far-out” dimensions into which Joe Theseus must travel to preserve the order of fate. Though this might seem a little gimmicky without having seen it, Campbell uses it expertly to show scale being shifted quickly in a manner that is both striking and simple that lends weight to the ephemeral characters traversing these wacky outer limits.
But, even as the hysterical ONE MAN SHOW segues into the funereal fifth book, so does the able superheroics of Book Seven transform itself into something quite different in tone and consequence. THE PICTURE OF DOREEN GREY only plays at sustaining the external conflicts (and the romper room antics they inspire) until properly setting Joe Theseus towards the end of his journey to become a god. This sequence, inspired according to Campbell by “those Image boys and their cheerfully naive disregard for any conventional sense of narrative responsibility”, is one of those stand-alone moments in the sprawling BACCHUS saga that offer closure where it is sought. As Joe assumes responsibility for the mechanism of everything, the story that was begun in the opening is genuinely completed. The entire cast (again, with the exception of Bacchus) essentially wanders off the stage, not to be seen again until the final pages of the story.
Most of the BACCHUS comics after THE GODS OF BUSINESS were published in the United States by Dark Horse until the end of DOREEN GREY. Before launching the ninth serial in the new, self-published BACCHUS MONTHLY MAGAZINE, Campbell collaborates with artist Teddy Kristiansen on a twenty-four page, painted comic story for the BACCHUS COLOR SPECIAL. Kristiansen’s blunt but expressive paintings are an excellent foil for this somewhat distilled version of Bacchus. It is also one of those rare moments in the series where Bacchus is allowed to function as a character outside of some predetermined form. The result is quite surprising in its emotional depth and definitely worth seeking out. Artistically, it will prove difficult to mine much Campbell from this (outside of the character designs) but the script he provides is solid and works, perhaps, even better as a stand-alone character study than it does as a genuine bridge into the story ahead.
Part of the reason for this is that for the last two books, BACCHUS becomes a very different creature. While Bacchus occupies the stage in body for the remainder of the series, his presence as a character is overwhelmed and then made mute by the dizzying agendas of the new supporting cast of thousands. In KING BACCHUS, Bacchus distractedly governs a renegade pub, The Castle & Frog, after it secedes from the United Kingdom. His own adventures take place mostly alongside his new lady-love, Collage, in an abstracted idea-space called the Landscape of Sex. The remainder of the narrative is given over to an allegorical exploration of the Direct Market with appearances made by Neil Gaiman, Alan Moore, Dave Sim, and John Constantine alongside a holy host of other suggestive figures, some more fictional than others.
As we move into Book Ten, BANGED UP, Bacchus becomes distant to the point of almost complete silence as he is sent off to prison. After a stretch of repeating gags about prison bullies and masturbation, the prison erupts in a riot that leaves Bacchus once again in charge of the ungovernable. As he reunites with Collage and his new child, Bacchus finally runs out of juice and enjoys a brief curtain call alongside the other major players before sailing off into the aethyr. While these last two volumes display a level of craft consistent and sometimes surpassing earlier BACCHUS volumes, one cannot escape the sense of anti-climax as the saga draws to an end. Unlike Joe Theseus, the man who sought to be a god, Bacchus, the god who would be a man, is never allowed to do so. He doesn’t fulfill his quest. He makes his peace in abandoning it.
Still, with a publishing record that stretches over a decade, through a dozen or more publishing venues, and targeted to a variety of different audiences, BACCHUS stands as one of Eddie Campbell’s crowning achievements as writer, artist, and executive creator. While it may lack the more literary qualities of his autobiographical material or the cohesion of FROM HELL, BACCHUS displays the heft and imagination to similarly command our attention and respect. With the exception of Dave Sim’s CEREBUS, there have been precious few comic book titles in the past twenty years so dedicated to pushing boundaries and boldly staking out new territory in the process. The effort made Campbell a better artist and storyteller in every facet of his work and makes the receptive reader, richer by association.








